How to Play
PaddleSmash HOW TO PLAY
- SETUP:
- Unfold the court and remove the net, 6 poles, 4 paddles, and 2 balls.
- Place the court on an even surface so it's sitting as level as possible.
- Slide 1 pole into each of the six sleeves of the net.
- Once all poles are inserted into the net, fully insert 1 pole into each of the holes on the edge of the court.
- The net should be fairly taut in all directions.
- Give a paddle to each player and have teammates stand across the court from one another.
- SERVING
- The youngest player serves first.
- The server should hit an easily returnable shot (remember you're serving to your teammate) by striking the ball down into the court.
- Once the serve has been hit, the serving team then has 2-3 hits to get the ball back into the court (the serve DOES NOT count as one of the hits)
- Use rally scoring whereby points can be scored by the serving or opposing team.
- Serving rotates clockwise on every point, regardless of who won the previous point.
- SCORING
- Games are played to 11, win by 2.
- A point is scored when a team fails to return a hit (the ball touches the ground or doesn't hit into the court and travels over the net) within 3 hits.
- HITTING & MOVING
- A hit consists of the ball hitting the court and then traveling up and over the net.
- Each team is allowed up to 3 hits per sequence (think bump, set, smash).
- A team must make at least 2 hits in a sequence and both teammates must hit the ball.
- A player is allowed to make 2 consecutive hits but both players must hit the ball in a single sequence (for example, a player may use her 1st hit to bump the ball to herself, the 2nd to set to her teammate and the teammate must use the 3rd to smash the ball into the court).
- The ball is allowed to come into contact with the net on a hit.
- Players may move around the court in any direction once the ball is in play but must reset to their original serve order at the start of each point.
- INFRACTIONS
- If the ball hits the net on a serve and makes it over the net, the ball is in play.
- Players are allowed to hit into the net with their bodies and/or paddles so long as that does not impact the trajectory of the ball. If the net touch does impact trajectory, a point is awarded to the opposing team.
- WHAT IF AN OPPONENT HINDERS MY SHOT? If the hindrance is unintentional, just replay the point.
- If the hinderance is intentional (don't act all innocent!), the offending team loses the point.
- ANY TIPS TO HELP GET THROUGH THE LEARNING CURVE?
- You bet! Here are a few things that we ALWAYS do when playing with someone for their first time:
- Be patient! The first 5-10 minutes will be awkward and difficult but we have now played this thousands of times and can say with confidence that everyone figures it out if they take the time.
- From one of our customers: "The game itself was a little tricky to figure out at first, as we all kept hitting it into the net instead of getting that coveted bounce. After a while, we got the hang of it and got used to juggling the ball to set our teammates up. It’s a surprisingly small target to hit which I found incredibly frustrating at first but then realized it will probably make me a better tennis and pickleball smasher in the end."
- Don't play for points at first. Start by familiarizing yourself with the rules, the bounces and the passes.
- Get used to bouncing the ball up to yourself and then hitting it into the court. Go around the circle letting each player take a turn practicing this hit sequence.
- Don't hit big smashes yet. You'll have plenty of time to impress others with your strength. To start, work on accuracy over power.
- Call out "BUMP, SET, SMASH" with each team's hits. This helps people remember that they need to hit it into the court by their third hit, aka the SMASH.
- When you're setting your teammate, don't try to set them where they are but where you want them to be. In other words, hit your sets over the court and let your teammate come in for the smash.
TowerToss HOW TO PLAY
- Start by setting up the tower and placing it on the ground. Divide into 2 teams of 1-4 players. Give each team their 4 bean balls.
- Stand approximately 10’ from the 1-hole side of the tower. Each team gets 4 throws per turn to advance as far as possible. A team advances to the next side by making a shot into every hole on a given side.
- Once a team has conquered all four sides of the tower, they must make a shot into the top of the tower to win!

